The social distancing game social distances is back, and it’s causing some gamers to lose their mind.
According to the games industry, social distanced games are too scary to play.
“It is extremely easy for the player to feel trapped and isolated in the virtual world of the game, and in the real world they feel very disconnected,” said Paul Krieg, CEO of The Social Distancing Company.
“When you are playing the game for more than 30 minutes, you feel like you are in a very confined space.
You are isolated.
You feel like the world is against you.”
The social distance game, which was launched in 2008, is designed to isolate players by making them feel like they are not allowed to do anything but walk around.
“The game can isolate you from your friends and family for hours,” said Krieg.
“You are essentially on your own.”
Social distancing is not a new phenomenon in games.
In fact, the phenomenon first caught on with a 2012 video game called The Walking Dead, which uses a similar game mechanic.
“If you look at The Walking Zombie, it is very similar,” said Brian Kowal, president and CEO of the social distancers.
“It is a very different game.”
Krieg, who founded The Social Discerning Company, said he has never experienced a game where players felt like they were “trapped” in a virtual world.
“This is an amazing game, but the reality is that when you play it for 30 minutes it is not fun for the players,” he said.
“People are playing it for the game.
That is what the players are doing.”
Social Distancing Games aren’t a new concept.
In 2012, The Walking dead was the first game to use a social distraction mechanic in its game, The Zombie Chronicles, which launched in 2011.
The mechanic was based on the popular social distancer game, Distancing.
Krieg believes that the recent resurgence of social distantancing games is tied to a lack of regulation.
“We have not seen the full impact of these games on consumers, as they have been marketed as safe and fun,” said Daniel C. Brown, director of the Center for Entertainment, Media, and Technology Policy at the Brookings Institution.
“The industry needs to get back to the basics of safety and social distention.”
While social distantly games have been around for years, they haven’t caught on as quickly as the social distance games.
Krieg said the current social distancy games are still relatively new, with only about 20 million people playing the games, compared to more than 100 million people in the U.S.
In the U: Social Distances, players control a girl and boy and walk in a series of different social distances, each one being labeled by a “color” of the red, yellow, and green.
Players can walk at any time, even while a friend or family member is nearby.
The red distance is called the “safe” one, while the yellow and green distance are called the safe “unsafe” ones.
“For the most part, the player has no choice but to walk as they are told,” said Dan Wohlstetter, co-founder and chief executive of The Distancing company.
“They are told to move to a safe distance.”
While The Distances was the original game that inspired social distalancing games like Distances 2 and Distances 3, it hasn’t been able to capitalize on the success of the games and the media hype that followed it.
Social Distances also has a much larger target audience.
In the U.: Social Distance, the game has a large audience.
“These games are very popular and there are very few players,” said Brown.
“So if you are a player of these social distendants, you have a lot of people that are going to be playing your game.”
The Social Distractions games have also been embraced by other developers.
In a 2014 blog post, the studio behind the game called Distancing: Social distances was named the developer of the year at the 2013 Game Developers Conference.
“I was excited when I first saw that the Distancing games were receiving a lot more attention,” said Brandon Miller, a game developer from Portland, Ore., who worked on the game with Krieg and other Distancing devs.
“And I’m happy to see the success, and I think that this will be a big part of Distancing’s success moving forward.”
The popularity of the Social Distraction Games has inspired a new generation of developers.
Miller and other game developers from Oregon are now trying to expand the reach of Distances games to other areas of the country.
“Distances is one of the most popular games in the world, so it was great to see people embracing Distances as a game,” said Miller.
“We’re hoping to make Distances the next big game in that genre